Goblin Miners
### You are in charge of the goblins. Good luck.
They have spoons. They have enthusiasm. They have no concept of structural engineering.
What they *do* have is an unshakable belief that there is something shiny further down, and honestly, they are right.
**Goblin Miners** is an incremental game about digging a hole and then digging a considerably worse hole. Tap the rock. Sell the ore. Hire more goblins. Watch the numbers
get silly. Collapse the entire mine on purpose and start again, faster.
---
**What is down there**
- **Nine ore bands** from coal to starmetal, each one a genuine step up -
- **Thirty-two buildings**, from a goblin with a spoon to a hole in reality itself
- **A tiered upgrade ladder on every building**, plus a **31-node perk tree** across six
branches that persists through every collapse
- **Random events**: gas pockets, cave-ins, goblin strikes, a suspiciously generous
travelling merchant, and a golden goblin worth chasing
- **Seventy-eight achievements**, each one making everything very slightly better
- **No idle timers and no offline drip** - the mine runs while you are watching it, and stops when you are not
---
This is a silly project I did using claude code iterating for a month, wasn't planning on publishing it but there you go. Feedback is absolutely welcomed.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 2.0 out of 5 stars (3 total ratings) |
| Author | Rorins |
| Genre | Simulation |
| Tags | Clicker, goblins, html5, Idle, Incremental, Management, mining, no-download, Pixel Art, Singleplayer |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | One button |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- DEVLOG GOBLIN MINERS 1.201 day ago
- DEVLOG GOBLIN MINERS 1.191 day ago



Comments
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The progression is really bad, since you can't control the hp that the rocks have and they keep increasing if you mix passive and active mining you end up wasting money that takes longer to get after some time.
To solve that you have the "Colapse" mechanic, you are not supposed to go far in the first couple of runs. There is also and upgrade in the midgame that allows you to "control" the ore health.
There is the "Collapse" mechanic, but it's very far off for me. Even at 1.16K meters, the bar is only at 45K out of 1M to get a runestone. Choosing to collapse now says that I won't get anything for doing it. Am I missing something?
Have you bought the upgrades to get more ore from each rock?
Also, maybe you are expecting the game to be faster than it is
And what's the point in that collapse mechanic if I'm not earning anything from it on the first runs?
Fun game, and the graphics are great too. This would be a top-tier mobile game. The only thing I’m wondering about is the increasing HP of the rocks.
Im trying to make the mobile version right now, the HP increase is something I added because playing without it is too easy. There is a upgrade that changes that a bit tho later in the game.