The progression is really bad, since you can't control the hp that the rocks have and they keep increasing if you mix passive and active mining you end up wasting money that takes longer to get after some time.
To solve that you have the "Colapse" mechanic, you are not supposed to go far in the first couple of runs. There is also and upgrade in the midgame that allows you to "control" the ore health.
There is the "Collapse" mechanic, but it's very far off for me. Even at 1.16K meters, the bar is only at 45K out of 1M to get a runestone. Choosing to collapse now says that I won't get anything for doing it. Am I missing something?
Im trying to make the mobile version right now, the HP increase is something I added because playing without it is too easy. There is a upgrade that changes that a bit tho later in the game.
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The progression is really bad, since you can't control the hp that the rocks have and they keep increasing if you mix passive and active mining you end up wasting money that takes longer to get after some time.
To solve that you have the "Colapse" mechanic, you are not supposed to go far in the first couple of runs. There is also and upgrade in the midgame that allows you to "control" the ore health.
There is the "Collapse" mechanic, but it's very far off for me. Even at 1.16K meters, the bar is only at 45K out of 1M to get a runestone. Choosing to collapse now says that I won't get anything for doing it. Am I missing something?
Have you bought the upgrades to get more ore from each rock?
Also, maybe you are expecting the game to be faster than it is
And what's the point in that collapse mechanic if I'm not earning anything from it on the first runs?
Fun game, and the graphics are great too. This would be a top-tier mobile game. The only thing I’m wondering about is the increasing HP of the rocks.
Im trying to make the mobile version right now, the HP increase is something I added because playing without it is too easy. There is a upgrade that changes that a bit tho later in the game.